Yesterday I talked about some of the things that I think should stay the same in the upcoming remake of Final Fantasy VII. While the game was groundbreaking in 1997, quickly earning a status that is sustained to this day by fans, there are some aspects of the game that have not aged very well at all. On top of that there have been changes to the fiction surrounding Final Fantasy VII, thanks to the ancillary things, like the other games and movie. So simply slapping a new coat of paint on the game and calling it a day is clearly not the answer. What should be hacked out or changed?
First thing that needs to be changed is the writing. The script for Final Fantasy VII was a damn mess. Not that translations for any games were amazing at that time, however, FFVII‘s issues are all the more glaring, probably due to the sheer size of the game. Using the original script as maybe a bad first draft, more passes are needed on the game’s writing, it needs to be improved in a few ways. Everything needs to flow better, errors need to be fixed, and one very uncomfortable character needs to be completely reworked. Continue Reading
This was supposed to be on the internet a while ago. But I tend to get lazy with these things, so here we are. E3 2015 came and went back in June, and with it came the announcement that Square-Enix has finally committed to remaking the 1997 PS1 RPG, Final Fantasy VII. An important game in not only Square’s history, but the history of video games at large, people have been clamoring for a graphical facelift of FFVII with each new generation of consoles. Square has always been cagey about the subject, saying it will not be done, saying it will not be done until they make a new game that surpasses FFVII in quality, etc. However, it seems the time for running through the excuses has finally ended. Coming to the PS4 first, Cloud stealing the identity of his best friend and performing terrorist acts will be finally coming to a new generation of game players. Continue Reading
So I am “playing” two games. Really at the moment it is probably closer to one, but I still sign on to the other each day to quickly do something for when I do dive back in. They share some similarities, with one of them being a very odd quirk. First, both are Japanese RPG’s. Both are generally well received, and took a very long time to reach American shores. They are also both ports, not the original versions of the game. Those games, are probably pretty obvious by now. For the most part, I am enjoying both Final Fantasy Type-0 HD and Xenoblade Chronicles 3D. Xenoblade seems to be the game I am throwing the most time into right now. I just keep on signing onto Type-0 in order to refresh the “Secret Training” function where one character gains XP for up to 24 hours while not playing the game. Each day, another character gains about 3-4 levels, which will no doubt trivialize the hell out of the game pretty soon. Xenoblade I am more easily able to find time for, and it doesn’t hurt the game was pretty immediately engrossing. Oh! Before I go more into the games themselves, there is one more thing these titles have in common, which is the reason for the title.
Not only are Xenoblade and Type-0 ports, but they’re games that left their first systems to go to totally different systems of another type. Type-0 started as a portable game, on the PSP. Never came here that way, but was eventually ported to the PS4 home console. Xenoblade took the opposite journey. Starting on the Wii, it eventually came to America by way of Gamestop, becoming incredibly rare and expensive on the secondhand market. However, with the New 3DS coming out, one of the promises of this new hardware was more graphically-intensive games. That promise was filled by Xenoblade making the jump from a home console to a handheld. So yeah, one went from handheld to home system, the other went from home system to handheld. It’s odd, and one of them is a good fit. Continue Reading
There are few times in my life anymore when I am following the Japanese life of a video game. Between the rise of Western developers, and the lack of “big” titles that don’t make it to these shores anymore, following a game as it makes its way through the Land of the Rising Sun seems a bit silly. Plus, it is often the case now Japanese titles come out day and date with the Western versions, at least here in the United States. I think Europe still gets shafted to some degree, and I think games don’t even come out anymore in Australia. But in any case, if a game is worth playing, it often comes out here in the United States. However, that seemed to almost not be the case for Bravely Default, it was believed that it would remain a game staying on Eastern shores, Square Enix not wanting to translate it and publish it outside Japan. The case for this choice was obvious; JRPG’s were not as big in America as the SNES/PS1 days, and the western gamers tended to gravitate to titles with more action in it. Bravely Default is a game firmly rooted in a style of RPG that isn’t so commonly played anymore, at least out here. However, it seems the demand for the game was high, and Nintendo agreed to take over publishing duties for territories outside Japan. With this system in place, North America finally got Bravely Default in February of 2014, and it was worth the wait. Continue Reading
I just want to say something very fast about Bravely Default, as I plan on giving it the full review treatment after I beat it. When I first heard this game had a form of microtransactions in it, a drink that can be purchased with real money that gives you extra turns, I was leery. I don’t like it ever when microtransactions invade the space of full-priced games. It is typically gross, and is done to nickel and dime loyal, paying customers. However, I want to say that if going forward, Square Enix wants to provide microtransactions like this, go ahead. I saw a short tutorial on how to do it once, and never saw it again. Especially since I actually like to grind in these sorts of games, the remote need for this item has never come up, and the game has never once reminded me I could be buying this…thing.
So bravo Square Enix, bravo for doing something…which is usually just so disgusting, and making it as unobtrusive as possible. Not only that, making it as not needed as possible. With the regular gameplay this title expects of its players on normal, you should never have to spend a dime past what you paid for the game in the first place. It’s usually so easy to talk about the predatory practices of someone like EA and Dungeon Keeper, but it is just as important to highlight a company trying to do it right. So in that vein, thank you Square Enix, keep on doing it just like this.
This is a game I have been really wanting to play since before I even thought it was coming out in America. Now finally, I can go out and pick it up today. I am stuck working an overnight shift at my job tonight (Until 7am), so you can bet your ass I will be checking this out. To celebrate the North American release of this game, here is some of the absolutely amazing music.
You Are My Hope (Tiz’s Theme):
Fighting to the End (Boss Theme):
Conflict’s Chime (Battle Theme)
After finishing Persona 3 Portable on my Vita, I found myself wanting to play more JRPG’s. It’s a good feeling, to know that you plan on sinking a huge amount of hours into a game, especially if it happens to be one of the greats. After finishing Persona 3, I managed to snag a copy of Radiant Historia on the DS, a game I had been looking forward to getting for quite a while, as I heard it was quite good. It started out great…but past that I wouldn’t know how it is. The cart keeps freezing up on me, which is supremely depressing. I even tried restarting the game, hoping it was just a corrupted save file. However, this was not to be the case. It seems no matter what, my copy of Radiant Historia freezes at the same spot, so fuck it, it can sit around gathering dust. Maybe trying a different DS eventually will work, who knows. Continue Reading