Holy crap Sony. Stop giving me stuff I want, please. Suikoden 2? Fine, finally, it needed its time in the sun. Suikoden 3? Now we’re getting a little nuts Sony. That Tron Bonne game? That was pretty insane, and cute. But Mega Man Legends Sony? That one I had completely written off because of the various rumors concerning the voice acting issues, and apparent issues with Japanese energy drinks and art schools. I had gotten used to the idea I wasn’t gonna play this game ever again, and while not okay with it, I had come to accept it.
So why Sony? Why somehow find a way to resolve these issues and give people what they want? Why charge the dirt cheap price of $9.99 for a game that goes for so much second-hand? Why allow it to play on the Vita, which will give us a crisp, fun handheld experience to add to a game that was already fun as hell to play at home? Why make it come out so soon? September 29 is not far away at all, it is only 7 days away even. Why Sony? Why?
Thank you Sony, thank you Capcom.
Source: Capcom Unity
For years, fans of the niche RPG series Suikoden were trying to get Konami and Sony to come together and put the classic games on PSN, with the holy grail being Suikoden II for the PS1. Around New Years, this actually happened, with Suikoden II coming to the digital service for the low price of $9.99. With that roadblock out of the way, the focus has now shifted to the PS2 titles, Suikoden III, IV, and V. According to the Playstation Blog, Suikoden III is another title to cross off the list, with it coming out on PSN this week. The price isn’t listed for the game, but my guess is that it will be around $9.99, like Suikoden II. Do yourself a favor and buy it. Konami used to make games, good games even! Fire up the PS3 and give this classic a spin later this week.
Source: Playstation Blog
So I am “playing” two games. Really at the moment it is probably closer to one, but I still sign on to the other each day to quickly do something for when I do dive back in. They share some similarities, with one of them being a very odd quirk. First, both are Japanese RPG’s. Both are generally well received, and took a very long time to reach American shores. They are also both ports, not the original versions of the game. Those games, are probably pretty obvious by now. For the most part, I am enjoying both Final Fantasy Type-0 HD and Xenoblade Chronicles 3D. Xenoblade seems to be the game I am throwing the most time into right now. I just keep on signing onto Type-0 in order to refresh the “Secret Training” function where one character gains XP for up to 24 hours while not playing the game. Each day, another character gains about 3-4 levels, which will no doubt trivialize the hell out of the game pretty soon. Xenoblade I am more easily able to find time for, and it doesn’t hurt the game was pretty immediately engrossing. Oh! Before I go more into the games themselves, there is one more thing these titles have in common, which is the reason for the title.
Not only are Xenoblade and Type-0 ports, but they’re games that left their first systems to go to totally different systems of another type. Type-0 started as a portable game, on the PSP. Never came here that way, but was eventually ported to the PS4 home console. Xenoblade took the opposite journey. Starting on the Wii, it eventually came to America by way of Gamestop, becoming incredibly rare and expensive on the secondhand market. However, with the New 3DS coming out, one of the promises of this new hardware was more graphically-intensive games. That promise was filled by Xenoblade making the jump from a home console to a handheld. So yeah, one went from handheld to home system, the other went from home system to handheld. It’s odd, and one of them is a good fit. Continue Reading
The Playstation Network is home to a lot of old games. If you look at the PS1 Classics section of the Network store, you can find a plethora of Dora the Explorer titles. But past these timeless classics, you can find other passable titles like Final Fantasy VII and Castlevania: Symphony of the Night. However, it is often like Sony forgets this section of their digital store even exists. This is very upsetting as there are legitimately great titles sitting in the store, for great prices. Adding even more value to this store is that a ton of these games work on the PS Vita, which make even the most base-level, fine in 1996, but busted-ass in 2014 3D graphics look good with the ultra-sharp screen.
Occasionally, someone at Sony will drunkenly stumble into the PS1 section of their store, and decide they should do something with it. This weekend is such a time it seems. PSN is having what is frankly a great Flash Sale, with many PS1 games, and a few smaller PS3 titles being discounted to 99 cents, whether you have PS Plus or not. I can personally see myself picking up Harvest Moon: Back to Nature, Tekken 2, and Virtua Fighter 2. The RPG’s on this list I actually already own, and I was never into Dino Crisis. However, the list is great all around, but this sale is short lived (ends on Monday, July 14, 3PM Eastern), so hop on your PS3 and/or Vita and get some great games for next to nothing.
Source: Playstation Blog
Final Fantasy X/Final Fantasy X-2 comes out next Tuesday in the United States. I cannot wait to get my hands on the Vita version of this game. I know I have not posted anything in a few days, expect that to change tomorrow, but I just wanted to remind everyone of this for now.
Get it?! Oh god…anyway. The DLC for Assassin’s Creed 4, Freedom Cry is taking a tip from Far Cry 3 Blood Dragon and becoming a standalone product. Being released into the wild on February 18 for PS3 and PS4, at a $14.99 price point, Ubisoft is going to allow players to experience the adventure of Adéwalé, a former slave and companion to AC4’s protagonist, Edward Kenway. This seems like a great way to get people still on the fence about Assassin’s Creed back into the fold, with a value priced, fully-featured side story. Afterall, Assassin’s Creed 3 was not great, and I am sure I wasn’t the only one hesitant to jump back into a life of patiently waiting as groups of dudes politely took turns trying to kill me. This is a very low barrier to entry to see that the series still has legs, and I would not be surprised if this move causes an upswing in AC4 sales. Anyway, here is the standalone trailer for Assassin’s Creed: Freedom Cry.
Source: Official Assassin’s Creed Website
One of the bigger issues of the Xbox 360’s climate, especially as the generation went on and came to a close was Microsoft’s seeming indifference to the growing Indie-games scene. Titles that were not developed and/or published by the Activisions and the EA’s were getting more and more attention on things like Steam and PSN, and Microsoft never really seemed to care. Sure, they had that Xbox Live Indie Channel, but let’s be honest; that channel was (and still is) a god damn cesspool of Minecraft clones and other garbage. Very few quality games came out of that thing, and even fewer got any acclaim in their own right. It’s also damn near impossible to find, buried under tons of crap and button presses on the 360 interface.
However, while this was going on, the PC was chugging along with new, and inventive games coming to it via Steam and other sites, PSN allowed Indies to start self-publishing their own wares, and hell, even Nintendo dipped a toe into the Indie waters, allowing the developers freedoms on their own digital storefronts. While Xbox Live makes money hand over fist year after year due to a robust multiplayer environment, the time has finally come where they cannot ignore the rise of self-publishing Indies any longer. When the details of the now released Xbox One were surfacing, Microsoft announced a new policy when it comes to Indie games. The ID program is a new system to allow Indie developers to get their games out into the wild, without having to submit to the archaic and unfair to non-AAA developer slot system the Xbox 360 used. This is a big step forward for Microsoft, especially in the face of Sony sending roses and chocolates to every Indie developer they can think of. Luckily this seems to be the best of both worlds for Microsoft: embracing Indies self-publishing, but it will not be the wild west of trash the 360 Indie channel was. Continue Reading