Etrian Odyssey never really intrigued me. I have heard of it, but everything I would see of the games never appealed to me. Strict dungeon crawlers, especially first-person is not usually my thing. I like a healthy dose of story in my games, especially RPG’s. Plus I always heard that those games were pretty hard, with a large portion of the game’s playtime being taken up by grinding. However, Atlus as of late seems to want to bring people around to their entire catalog, breaking them out from the tons of niche games their brand makes up. So in the middle of the milking of the sublime Persona 4 and Persona 3 stories, why not make an Etrian Odyssey game that has a Persona coat of paint slapped all over it? Enter Persona Q: Shadow of the Labyrinth, the game that made me understand why people like Etrian Odyssey so much.
Featuring the cast of both Persona 3 and Persona 4, Persona Q has you starting the game as one has so often before in this series, naming your main character. However this time around, you will name both the protagonists of Persona 3 and 4, you then choose which cast the story focuses on. While I have only gone through the game focusing on the Persona 4 side of things, I cannot imagine the game changes too dramatically as the two groups meet each other early on. Continue Reading
I never played any of the Etrian Odyssey games, but honestly this may be my gateway game into doing that. Which really that may be Atlus’ plan with this game, and it is damn smart. Synergy. Everything I see in this new trailer is something that my inner Persona fanboy screams for. The only thing I can hope for here is that the game gets the full English localization treatment. But so far Atlus hasn’t let anyone down in that respect. Anyway, here is the trailer.
Persona 3 Portable- Opening Music (Soul Phrase):
Final Fantasy VIII- Ride On (Ragnarok Theme):
Bust-A-Groove- Kitty N’s Theme:
Months ago, Gamestop had some weird-ass random sale where they were selling Persona 4: Arena for 20 dollars. Why not go pick it up? I had recently completed Persona 4: Golden, which ended up as my favorite game ever, and I heard that this…fighting game was somehow a worthy follow-up to the story that had forced me to stare at my PS Vita for over 100 hours. Sure, why not. I had heard about this game long before I even played Persona 4, and even then I knew it was a bit of an odd-duck. An Arc Systems fighting game, with all those insane bells and whistles; paired with the story depth of an Atlus RPG? On the face of it all, sounds like it’s going to be a mess. A horrible…pile of crap. Much to my surprise though, it’s not. It’s not the perfect distillation of a Persona style story, but it is more than competent. While this sounds like the start to a traditional review, I am not even going to bother with this game. While I do like it, and right now would rate it pretty high, that is because I bought it for one reason: the Story Mode. Maybe one day I would throw myself into actually learning the various systems, and playing online. After all, I do have some history with Guilty Gear, before the time of ubiquitous online play. But that is besides the point. Continue Reading
After finishing Persona 4 Golden for the second time, my lost love of Japanese RPG’s was suddenly awakened. Granted, I started a new playthrough of P4G also, but I craved something new, something in that genre I had not really sunk my teeth into in so long. Despite craving something new, I still craved the smart writing, well developed battle system and contemporary setting of Persona. So instead of going back to another medieval-inspired JRPG, I simply went to the PSN store and downloaded Persona 3 Portable (P3P). Did it help foster my new love for the Persona series, as well as keep me engrossed in the JRPG genre? Yes, yes it did.
P3P is the third version of Persona 3 to be released. Coming out twice on the PS2, and this time on the lesser-powered PSP, some differences were bound to crop up. Before going on, it is important to note that I have never played the other two versions of Persona 3, only read about the differences. The basics of Persona 3 are still there, such as the exploration of the dungeon Tartarus and the Social Links first made famous in the original Persona 3 return. However, instead of directly controlling the main character in the field, a smaller, often one-screen long version of an area is shown. A cursor appears when in these non-combat areas, and you use the cursor to interact with people and objects in the environment. It appears this was a technical limitation of the PSP, and considering the system power, was most likely a good one. Even if the protagonist could have been rendered like how he was in the PS2 versions, it would not have looked nearly as good, and would have had insane loading times. However, it must be considered that although you are not running around and directly interacting with the characters as the protagonist, nothing is lost in the content given, just a sense of immersion is broken.
The content one experiences, as hinted at above is not cut in anyway from the original title. Every social link is still available, and the personal tales told as the protagonist gets to know the eclectic cast of P3P are very well told with satisfying resolution to each. While at times it may take a few too many wasted days to get to a social level up (especially as you approach max social rank), never do you feel you are slogging your way through pointless content. Every conversation in P3P is important, and has a place in this very alive and vibrant city. Even side-activities, used to raise your three secondary stats of Courage, Academics and Charm seem fun. Although you never get to see the activity being performed directly, it helps to flesh out an already fleshed out world, as well as leading to other worthwhile options in who you can hang out with. Continue Reading