Anyone remember the Lucasarts classic Maniac Mansion? I do. I played the hell out of it as a kid on the NES, and it was my introduction into the SCUMM point and click adventure games. However, while we did have an NES, we didn’t get a PC in my house until I was a teenager. So I really missed out on the huge load of these games available to people who had the money to pony up for these classic adventures.
It wasn’t until I got much older that I found out that Maniac Mansion had what was basically a sequel, called Day of the Tentacle, featuring much better graphics, and a somehow crazier logic-structure to it. Well it seems Double Fine’s Tim Schafer hasn’t forgotten about his old creation. The first video of him sitting down to play the Lucasarts classic is now up on YouTube. If you’re a fan of Tim Schafer, and/or his old adventure games, it is something you should definitely watch.
Water and video games. Not usually the best combination. While the vast majority of video games take place on land, in the sky, or space; water in video games is a lot more tightly controlled in its use. The way it is used seems to often break up the monotony of the stages typically seen, water almost always introduces the aspect of changed physics and movement. The two most used examples of this are swimming, and high, almost floaty jumps. For examples of these two types of movement, I am going to use two games, Super Mario Bros and Castlevania: Symphony of the NIght, then I am going to talk about what is my favorite underwater level. Continue Reading
I remember one of the first times I could easily say I was hooked on video games. That this was not a passing fancy. When I first beat Super Mario Bros 2-player without giving my younger sister a turn. Unlike Mario 3 forward, you wouldn’t switch off your turn when beating a stage, you kept going. This would infuriate my sister, who, at only a year younger than me, found nothing fun about sitting there and watching someone else play. I must have been about 6 and she was 5 then. When I finally beat that game without dying once, I felt so accomplished, so happy, and honestly couldn’t care less about her feeling annoyed that she didn’t get to play. It was never about spending time with my sister to me, it was climbing a mountain, achieving a goal. Granted I was only 6 and it was not a big goal, but that could not have felt any bigger to me at the time. It felt great. I then did it so regularly that my parents would demand I either die on purpose, or play as Luigi.
I listen to video game music way too often. You should too!
Dracula’s Castle: Castlevania SotN
Pictionary title theme
Dr. Wily’s Castle: Mega Man 2
I have no idea why I have been waiting so long to talk about PAX in Boston. Hell, that was almost a month ago. It was a fun time, to sum it up quickly. Tiring though, really tiring. The odd thing about this whole event was that I did not check out a lot of games coming out. I saw the people playing Ducktales and it looked like the NES game I was fond of as a child, but with smoother graphics. In retrospect, I wish I tried it, but the line was too long. After seeing that, I was wondering what sorcery had to happen for this game to come together. This is a game, originally from a time when American licenses were given to Japanese developers, in this case Capcom, because at the time that’s all there was for consoles. It had no voice acting, great music, and a core-mechanic that never appeared in the cartoon show as far as I remember. I don’t think ever Scrooge McDuck was hopping around on a pogo-cane; as really…he needed a cane. Pogo-ing would be impractical at best, dangerous at worst. Continue Reading