I just want to say something very fast about Bravely Default, as I plan on giving it the full review treatment after I beat it. When I first heard this game had a form of microtransactions in it, a drink that can be purchased with real money that gives you extra turns, I was leery. I don’t like it ever when microtransactions invade the space of full-priced games. It is typically gross, and is done to nickel and dime loyal, paying customers. However, I want to say that if going forward, Square Enix wants to provide microtransactions like this, go ahead. I saw a short tutorial on how to do it once, and never saw it again. Especially since I actually like to grind in these sorts of games, the remote need for this item has never come up, and the game has never once reminded me I could be buying this…thing.
So bravo Square Enix, bravo for doing something…which is usually just so disgusting, and making it as unobtrusive as possible. Not only that, making it as not needed as possible. With the regular gameplay this title expects of its players on normal, you should never have to spend a dime past what you paid for the game in the first place. It’s usually so easy to talk about the predatory practices of someone like EA and Dungeon Keeper, but it is just as important to highlight a company trying to do it right. So in that vein, thank you Square Enix, keep on doing it just like this.
MMO’s have been around for a while. Remember Ultima? No? Probably for the best. Everquest? Probably rings more bells. Lord of the Rings Online? How about Dungeons and Dragons Online? Rift, Aion, Star Wars: The Old Republic. Wow…lots of fantasy MMO’s there. I have no idea if Ultima is still around…I don’t think so. Otherwise, all those other games have something in common. Know what it is? Do ya? Do ya? You probably do. You’re smart. Kinda. Yeah that’s right, they are MMORPG’s that all eventually went onto a free-to-play model after having subscription numbers drop like that cartoon coyote in Looney Tunes. When this happens…things change. With the base game now being free, game developers and publishers need to figure out new ways to monetize their game. You know…to have a prayer of recouping the massive costs to make an MMO.
That new form of monetizing the game usually comes with a 2-tier approach. First…they keep the subscriptions for anyone who wants them. That subscription however, now becomes a greatly enhanced experience. Instead of being the baseline for people playing the game, it now comes with VIP perks; a sort of thank you for the continued normal income. The second and more popular thing that comes to free-to-play MMO’s is some sort of microtransaction shop. This is typically what saves these MMO’s from shutting down the servers, and even what causes these things to turn a profit. For many games, especially titles like Turbine’s Dungeons and Dragons Online, and Lord of the Rings Online, this change has been a major lifeline. These games went from being money pits to largely popular services that allow people to play the way they want, for the amount of money they feel the game is worth. In a system like that, it seems like the perfect world for a MMO, and it would be great to see most MMO’s use this model from day one. It seems like the best way to make a return on the initial…insane investment a MMO is. Continue Reading
Yes…this is a WoW post. I am sorry, but it was something I was thinking of earlier. I was trying to figure out what to do with my day, and when I do this, WoW is always one of the first options that comes to mind. However, only a fraction of the time do I actually logon, let alone stay on for any length of time. Lately when I sign onto WoW it’s just to do the daily Inscription cooldown. Then I quickly sign back out and do something else. This used to not be the case. I used to sign onto this game and stay on…for way too long, doing a variety of things, often on a variety of characters. So what the hell happened? Has the game gotten less fun? Has it changed so much that I no longer want to play it? Really none of that is the case, it is something a lot more subtle; the treadmill is lonely. Let’s talk more about this treadmill. Join me, won’t you?
WoW, despite being about the swords, sorcery and loot, is a social game. I know this term has come to be associated with the landfill of fucking terrible social media based games. Facebook unfortunately has taken a monopoly out on this term, and that is really a shame, as these games are almost universally bad, and more chores than games. I have enough chores to do, I don’t also need Facebook to present me with more. However I digress; I am not here to talk about those garbage games. At least not now. Continue Reading
More time to write. A lot more time. With that, output on my end should increase. Assuming I don’t become a lazy bum. Who knows. Let’s not get into that, instead let’s talk a bit about something I was hinting at the other day, switching mains in WoW. One of the parts at least, but probably the most important part: preparation. I am sure WoW would be a very easy game for everyone if we were just able to switch who we raid with on the fly, no penalty, no time needed in the newer character. WoW is pretty easy compared to other, older MMO’s, but not that easy. There is a lot of time that goes into the cultivation of an alt, especially if you want to get them raid ready quickly. This issue is especially made more time consuming if you’re sure you want to play a new class you do not have at the current level cap, or even close. However, knowing what you’re going to do, and how to go about it can help avoid confusion down the road. Help from the people around you will greatly expedite the process, known to you or not, really doesn’t matter. Also there are a ton of great little helpers that can really ease any transition from zone to zone on that steep climb to 90. Trust me, the claim isn’t so steep. Continue Reading