Water and video games. Not usually the best combination. While the vast majority of video games take place on land, in the sky, or space; water in video games is a lot more tightly controlled in its use. The way it is used seems to often break up the monotony of the stages typically seen, water almost always introduces the aspect of changed physics and movement. The two most used examples of this are swimming, and high, almost floaty jumps. For examples of these two types of movement, I am going to use two games, Super Mario Bros and Castlevania: Symphony of the NIght, then I am going to talk about what is my favorite underwater level. Continue Reading
I listen to video game music way too often. You should too!
Dracula’s Castle: Castlevania SotN
Pictionary title theme
Dr. Wily’s Castle: Mega Man 2