So according to an circular scan from the fine people at Gonintendo, it seems that during the month of March at Toys “R” Us you can get a pretty good deal. If you buy a Nintendo 2DS or 3DS XL and one of six games listed, and register them with Club Nintendo, you get a free download code for Pokemon X or Y. Now while this is featured in a Toys “R” Us weekly ad, it seems all of the special is handled through Club Nintendo and in no way has to do with buying the products from Toys “R” Us itself. If that is the case, that deal is even better.
I recently bought a 3DS XL from Target, but haven’t attached it to my Club Nintendo account yet, so I will wait until March and do so. After that I plan on buying Mario Kart 7 to see if I can snag myself a free copy of Pokemon Y. I already own X so why not. The six games you can buy according to the ad are Mario Kart 7, Animal Crossing: New Leaf, Super Mario 3D Land, Donkey Kong Country Returns 3D, Lego City Undercover: The Chase Begins, and Yoshi’s New Island. Some of these I can tell you from experience are great titles, and a 2DS is very very cheap. So if you were looking for an easy way to get into the Nintendo handheld world, this is a great way to start.
Water and video games. Not usually the best combination. While the vast majority of video games take place on land, in the sky, or space; water in video games is a lot more tightly controlled in its use. The way it is used seems to often break up the monotony of the stages typically seen, water almost always introduces the aspect of changed physics and movement. The two most used examples of this are swimming, and high, almost floaty jumps. For examples of these two types of movement, I am going to use two games, Super Mario Bros and Castlevania: Symphony of the NIght, then I am going to talk about what is my favorite underwater level. Continue Reading
Way back in March, I wrote an article about some weapons that I always remembered in video games. These weapons always stuck with me for varying reasons, but all were worth remembering, at least for me. I have long wanted to throw out a second batch of weapons to talk about, so why not today? Right here, right now. Let’s fucking do it.
Fire Flower (Super Mario Brothers series): Only Mario could turn a pretty flower (with a face) into an evil mushroom immolation machine. This power-up has been around since the start, appearing in I think every core 2-D Mario game, with the only exception being the US version of Mario 2. If I am wrong, tell me, but I think I am correct in saying that. This power-up is really the only true projectile launcher in the series, and is typically used with game-easing results. Changing Mario to white overalls (bright freakin red and orange in Mario 3), this weapon allows Mario to basically make any boss mechanic trivial. Where the other power-ups still require you to pay attention and make sure to avoid the bosses, the Fire Flower allows Mario to stand there, while the player spams B and watch the enemy die. This has especially been the case in the New Super Mario Bros. series, where the focus has left more insane jumps and environment traversal; and has since become more of a enemy placement based game. Think of how good the Fire Flower is in any water stage in an older Mario, and apply that philosophy of enemy placement to every type of level. Continue Reading