Proof I have not written anything in a very long time. I am writing in what is apparently the old-school editor, that is about to be replaced by a new one. I guess I shouldn’t get too used to this. I miss the old-old editor…but I am old, and I like the things I am used to I guess. I have no idea why I am writing this specifically; I have just felt the need to write for about a week now, but never indulged the urge. I guess I miss putting my thoughts down on (virtual) paper and just letting whoever have access to a small part of my idiot brain. Once upon a time, when I was much younger I thought I could do this a lot; write, and write, and write some more, get something of an audience, and maybe make a go at writing about games full-time. I’m old now, and I know there is never any way that would happen now, especially in this era of video and personality-driven content. I don’t know how to do video stuff, and I really don’t have much of a personality. Continue Reading
I am a giant fan of Ubisoft’s Assassin’s Creed series. Even though the first game was not great, I squeezed a huge amount of enjoyment out of it by letting myself become immersed in the game’s world and story. As a history major in college, and a gamer, a series with the world AC was presenting was too much to resist. I was hooked from moment one and have happily played every mainline entry in the series. While not every game was an absolute hit on part with AC2, Brotherhood, or AC4, most were at the very least okay, very playable. However I worry about the future of the series if it intends to make more games like Assassin’s Creed: Unity. While it still had the nuts and bolts of what makes an AC game fun, it was bogged down by way too much new stuff that didn’t work to be an enjoyable entry in the series. Let’s go into why this game was lacking, but first, a little disclaimer.
Little Disclaimer: I bought Assassin’s Creed: Unity on launch day, and yes it was a technically broken mess. I put it down for a while and waited until it was fixed. This review will be purely about how the game plays now, on the date of the review, not how it launched. While that was a mess that really should not be repeated by any game, it is done and over with now. Continue Reading
I just started playing Assassin’s Creed Unity again after dropping 90 dollars on it the night it came out. That’s right, I got the Gold Edition, that came with the Season Pass. I played it twice, realized it was a broken, glitchy, flaming pile of garbage and turned it off, deciding I wasn’t going to play it again until Ubisoft decided to finish the damn game. Well three patches later, and it seems like we’re heading there. I fired up the game the other day and played it a couple of times since. Even though the framerate hitches up a tiny bit now, the game is nothing like when I first played it. Arno hasn’t fallen through the world once, and I am not getting motion sickness from all the framerate changes. However, Ubisoft is still not done trying to make this game resemble a finished product. Coming Monday, December 15, Patch 4 will be deployed across all platforms for AC Unity, hoping to finish fixing framerate issues, and other things, like connectivity issues, as well as problems with online matchmaking.
Despite how seriously this game takes itself compared to the lighter-hearted Assassin’s Creed 4: Black Flag, I am enjoying it now that the game runs close to properly. If this can fix the last few problems, I will be really happy. Granted, the free Ubi game I am getting eventually doesn’t hurt either. All it took on my part was a little patience. Which I am cool with, I had other games to play anyway. That worked.
According to Kotaku, next year’s Assassin’s Creed game will take place in jolly old London. Going off a seven minute “Target-Gameplay Footage” video that was leaked to the publication, we now know that we will be skulking about in a setting many AC fans have wanted for years. Looking at the screenshots of the game in development at Ubisoft Quebec, it seems the new title, Assassin’s Creed Victory uses the same Anvil Engine that powers the beautiful, if technically flawed Assassin’s Creed Unity. According to the report, this game is due out “Fall 2015”, which going off previous AC release dates, I think we can assume this means late October/ early to mid November.
Featuring new gameplay mechanics such as fighting on moving vehicles, and what appears to be a grappling hook, it seems to be more of what we expect from AC games, which depending on your view of the series, could be a good or bad thing. While I have stopped playing AC Unity due to the technical problems, I plan on picking it up again once Ubisoft smooths out the issues. So to that end, if they are able to put out a stable game, set in this period, I will most likely enjoy it very very much.
After Kotaku broke this story, Ubisoft sent out a statement to various publications (One of which NOT being Kotaku), confirming the game’s existence, and their profound disappointment that the details were leaked. The statement below was copied from Game Informer:
It is always unfortunate when internal assets, not intended for public consumption, are leaked. And, while we certainly welcome anticipation for all of our upcoming titles, we’re disappointed for our fans, and our development team, that this conceptual asset is now public.
The team in our Quebec studio has been hard at work on the particular game in question for the past few years, and we’re excited to officially unveil what the studio has been working on at a later date. In the meantime, our number one priority is enhancing the experience of Assassin’s Creed Unity for players.
Get it?! Oh god…anyway. The DLC for Assassin’s Creed 4, Freedom Cry is taking a tip from Far Cry 3 Blood Dragon and becoming a standalone product. Being released into the wild on February 18 for PS3 and PS4, at a $14.99 price point, Ubisoft is going to allow players to experience the adventure of Adéwalé, a former slave and companion to AC4’s protagonist, Edward Kenway. This seems like a great way to get people still on the fence about Assassin’s Creed back into the fold, with a value priced, fully-featured side story. Afterall, Assassin’s Creed 3 was not great, and I am sure I wasn’t the only one hesitant to jump back into a life of patiently waiting as groups of dudes politely took turns trying to kill me. This is a very low barrier to entry to see that the series still has legs, and I would not be surprised if this move causes an upswing in AC4 sales. Anyway, here is the standalone trailer for Assassin’s Creed: Freedom Cry.
Lying around mostly. Playing games. Playing way too much Persona 4 Golden. Though really there is never too much Persona 4. I know I did a review of it, where I gave it a glowing recommendation, but really after playing through it again, I can only say better things about it. It is the best RPG ever created, Japanese or Western. The great characters, story, music, battle system; it all comes together to create something truly special. It’s definitely a slow-burn going in, but totally worth it. So much so that when I decided I was finally done with the game, I immediately hopped on my PSN account and bought Persona 3: Portable for the PSP. Bought it digitally mind you, so I could play it on my Vita. While I love my PSP and have a ton of games for it, the Vita has such a lovely screen, and feels just the right size in my hands. Continue Reading
Assassin’s Creed Liberation is a really odd game. It is a game of combined successes and failures that come together to make a game while original, is not totally great. Let’s talk about some high points though. You know, to kick things off.
First of all, this is a console quality game put on a handheld. The Vita is a powerful little device, and its ability to show off Colonial-era New Orleans is nothing short of astounding. While I encountered minor frame-rate issues when too many enemies came on screen, most of the game ran smoothly, accompanied by great graphics that honestly puts it on par with any of the games on the consoles. Continue Reading