Proof I have not written anything in a very long time. I am writing in what is apparently the old-school editor, that is about to be replaced by a new one. I guess I shouldn’t get too used to this. I miss the old-old editor…but I am old, and I like the things I am used to I guess. I have no idea why I am writing this specifically; I have just felt the need to write for about a week now, but never indulged the urge. I guess I miss putting my thoughts down on (virtual) paper and just letting whoever have access to a small part of my idiot brain. Once upon a time, when I was much younger I thought I could do this a lot; write, and write, and write some more, get something of an audience, and maybe make a go at writing about games full-time. I’m old now, and I know there is never any way that would happen now, especially in this era of video and personality-driven content. I don’t know how to do video stuff, and I really don’t have much of a personality.
Despite that, I still like games, and have been playing games, actually on a pretty regular basis lately. I put about 90 hours into Assassin’s Creed: Odyssey, and I loved just about every second of it. While I miss the older-style AC game that seems to have ended with the great AC: Syndicate, Odyssey is so open, engrossing and flat-out fun. I started the first DLC chapter for the Legend of the First Blade, and it is a nice addition that brings back some welcome story threads from the also-good AC: Origins. I still find it a little odd that the year after something titled “Origins” comes out, Ubisoft decided to go farther back in time with the series, but it still works.
Even though I got the platinum trophy for the game, I find myself still wanting to play more of it. There are still more question marks on the map, and I kind of want to make sure I get them all, not for any trophy, but for my own satisfaction. That seems like the hallmark of great open-world design.
Some glitches are also a hallmark of open-world design.
I also played The Messenger, a fantastic retro-feeling game that led to a lot of frustration at my own lack of manual dexterity. It is a game that doesn’t force you to get better, it is one that guides you along at a very smooth rate, to where you’re better before you know it. I had to backtrack to so many earlier parts of the game, and they were once hard to me, I remember it. However, thanks to how The Messenger forces you to learn its nuances, those once-hard parts were easy in a way that seemed completely silly. It’s totally worth playing on whatever platform you can, which I think is only for now on the Switch and PC. Sony and Microsoft would be totally stupid to not have this title on their platforms eventually.
Lastly, a new Smash Bros game came out. Super Smash Bros Ultimate is a lot to digest. I have unlocked maybe half the roster, meaning I have about 200 characters left. I have only played normal matches by myself, and against another person, so I haven’t gone in deep yet. I will eventually get around to playing Spirits and more of the Classic modes, but for now it is Smash on the Switch, which comes with advantages and disadvantages. I don’t know if this has happened for everyone, but the game hitches on the frame-rate at times for me when the system is docked. I don’t know if this happens handheld as well, but I will find out.
So I don’t know if I will be keeping this up at all. I seem to come and go with the idea of trying this again, and I hate the idea of making promises, even promises to myself that I don’t keep. I do though, I have this urge sometimes to write, and maybe I should make sure I am taking the time out more often to indulge this, because I actually found this enjoyable. I also want to do more, the streaming and such that is so the thing these days, but I am someone who suffers from that old stage-fright. So we will see what I can get myself to do as the year comes to a close.