Originally released in 1996, Revelations: Persona was a game firmly rooted in two schools of JRPG game design. First, it was a RPG from Japan that was released before the huge sea change that was Final Fantasy VII. It was never a glamorous game, it wasn’t a multi-disc affair held up with overly long cut-scenes. It was poorly translated, with every Japanese element of the game being Americanized, in an effort to apparently make it palatable to Western audiences. It was also rooted in the Atlus RPG philosophy of making grind-filled, long, fairly difficult games. Atlus also likes to make games with many systems layered on top with one another. Their best known series of the time, Shin Megami Tensei was a series that was known for a layered, punishing turn-based combat system, that also involved talking to and recruiting the help of your demon enemies.
Running with many of the mechanical premises of SMT, the new spin-off series, Persona dropped the SMT prefix that was present in the Japanese edition and came to American shores, and seemingly sold kind of okay. The Persona series has since floated itself through the PS1 and PS2 eras of RPG’s, changing and reforming itself the entire way. It all came to a head with the late PS2 title, Persona 4. After riding high on the large popularity bump Persona 4 gave to Atlus, they decided to go ahead and give the people an enhanced remake of the first Persona game, this time on the PSP. This happened in 2009. I finally finished my first step down Persona memory lane the other day, on the Vita. Let’s talk about it for a bit. Continue Reading
Holy crap Sony. Stop giving me stuff I want, please. Suikoden 2? Fine, finally, it needed its time in the sun. Suikoden 3? Now we’re getting a little nuts Sony. That Tron Bonne game? That was pretty insane, and cute. But Mega Man Legends Sony? That one I had completely written off because of the various rumors concerning the voice acting issues, and apparent issues with Japanese energy drinks and art schools. I had gotten used to the idea I wasn’t gonna play this game ever again, and while not okay with it, I had come to accept it.
So why Sony? Why somehow find a way to resolve these issues and give people what they want? Why charge the dirt cheap price of $9.99 for a game that goes for so much second-hand? Why allow it to play on the Vita, which will give us a crisp, fun handheld experience to add to a game that was already fun as hell to play at home? Why make it come out so soon? September 29 is not far away at all, it is only 7 days away even. Why Sony? Why?
Thank you Sony, thank you Capcom.
Source: Capcom Unity
I have had a Dell laptop now for a while. It was my second computer, the one I mainly used at work. It was a big, hulking thing, weighing in at close to 10 lbs, but it also had a 17 inch monitor, and was decently powerful. It had no intention of running high-end games, but it could play WoW, it could run Marvel Heroes and it could allow me some quality time with Diablo 3. However, that all came to an end a few weeks ago when the screen broke. Don’t ask me how it broke, but it did, and it is not being fixed. Funny enough, the physical damage protection plan I got for it expired only this June. So instead of shelling out the money for a new screen, I decided to use the line of credit I have with Dell and finally take the plunge on buying an Alienware laptop.
Unlike the giant screen my Dell machine was sporting, this laptop will only have a 13 inch screen, which is still totally serviceable considering I can just hook it up to my 24 inch monitor when I am using it at home. But I have had the machine now for a week now and I have to say it is pretty great. It is definitely a machine that will carry me forward through the next few gaming years. It’s actually a little funny, I never considered myself a PC gamer, but maybe that was because I did not have a machine that could play everything I wanted to. That is different now, and I have to say, it is nice having options.