This was supposed to be on the internet a while ago. But I tend to get lazy with these things, so here we are. E3 2015 came and went back in June, and with it came the announcement that Square-Enix has finally committed to remaking the 1997 PS1 RPG, Final Fantasy VII. An important game in not only Square’s history, but the history of video games at large, people have been clamoring for a graphical facelift of FFVII with each new generation of consoles. Square has always been cagey about the subject, saying it will not be done, saying it will not be done until they make a new game that surpasses FFVII in quality, etc. However, it seems the time for running through the excuses has finally ended. Coming to the PS4 first, Cloud stealing the identity of his best friend and performing terrorist acts will be finally coming to a new generation of game players.
While game director Tetsuya Nomura recently said to Official PlayStation Magazine that the combat to the game would see some significant changes from the original iteration of the title, I would like to hope he is nothing but a disgusting liar. Thinking about his lies however got me thinking. This is a stacked game, with a lot going on across the 3 original CD’s. In the 20 years since FFVII came out, game designed has changed quite a bit. So while there are some things, like the combat that I would like to remain the same, there are definitely things that should change. Let’s talk about this. Sit down kids, let’s rap.
First of all, I want some things to stay the same, some great things, that make Final Fantasy VII amazing. Cloud needs to crossdress. I am sure most of you remember this part in the Wall Market section of Midgard. In order to save Tifa, Aerith convinces Cloud to dress like a woman in order to infiltrate the local pimp’s home. To properly do this, Cloud has to run all around the Wall Market, collecting a wig, a dress, some underwear, and perfume I think. Completing various minigames well gets you better versions of each of these things, allowing you to essentially become the belle of the ball. This whole section was fun, funny, and honestly wasn’t offensive, as it easily could have become. Assuming the levity of the situation is maintained, there is no reason why this section should be changed at all.
Another thing that should stay the same is the Golden Saucer. Collecting all the minigames from your adventures, they are further improved with rewards, and other stuff is added as well, like the roller coaster shooting game, and the battle arena. If anything this whole idea could be expanded into other facets. Maybe making a phone app for the Golden Saucer, allowing you to earn more prize currency, and maybe interfacing with things like the G-Bike game coming to phones.
The last thing that comes to mind that I want to stay is the world map. While they may seem a little impractical in RPG’s today, they allow the game to seem very open, even at points where they are not. Final Fantasy X did a great job providing an expansive world despite not really showing the world in a way that could be walked around in, but that game did not have the variety of transportation FFVII had. Between the Chocobos, and various vehicles, FFVII would do well to keep the world map setup, as each new way of getting around provided a clear sense of progression through the earlier parts of the story. Granted, a lot of work would need to be done to make it look nice on modern consoles, definitely a lot more work would need to be done than say…what was done with Type-0 HD. But here’s to hoping Square puts the time in.
You know what, this as usual, ended up being longer than I intended. Expect another article soon detailing the things I want to change in the Final Fantasy VII Remake.