I never played any of the Etrian Odyssey games, but honestly this may be my gateway game into doing that. Which really that may be Atlus’ plan with this game, and it is damn smart. Synergy. Everything I see in this new trailer is something that my inner Persona fanboy screams for. The only thing I can hope for here is that the game gets the full English localization treatment. But so far Atlus hasn’t let anyone down in that respect. Anyway, here is the trailer.
Final Fantasy IX- Vamo alla Flamenco:
ActRaiser Stage 1- Filmore:
Mega Man 8- Tengu Man’s Stage:
Game of the year talks. People feel uncomfortable around me when the game of the year talks start. Let me tell you, these are tough, time-intensive conversations that involve a lot of yelling, getting angry, and having to leave the room in frustration. Despite all of that, the reason people feel uncomfortable around me when these talks start is because I don’t actually work with anyone, and am simply arguing with myself, at a very loud volume, like a crazy person. That is at least until someone forces those pills down my throat that keep me from screaming. Then the game of the year talks tend to get a lot quieter, which I am sure everyone around me appreciates. Now before I actually start talking about the games I found to be my favorite games of 2013, I should explain myself a bit beforehand, and the policies I adopted for this.
First of all, I am only going to talk about three games. Why three games, and not something like ten? Well when it really boils down to it, I am not a professional games reviewer, and as such do not have access to all the games, all the time. I could if I wanted to buy them all, but that is an expensive thing to do, and I have bills to pay. Usually I end up buying newer games when they’re on sale. Like I JUST bought Bioshock Infinite for ten dollars during the Steam Autumn Sale. I haven’t played it yet, and who knows if it would go on my list.
Second thing about this: I don’t play only new games. I have a huge backlog, and I find it hard to quit on a game forever. If I ever made a real list, on paper, and put it up on my wall, I would probably cry. Final Fantasy Tactics Advance 2 is still on my backlog, so that should be a good indication of where I stand. Next year…will hopefully be better using my free time more effectively. Maybe I will write an actual backlog list. I could use a good cry. Alright let’s talk about the games now. Also note that I don’t have a “Game of the year”. These are my three games, in no particular order. Continue Reading
Persona 3 Portable- Opening Music (Soul Phrase):
Final Fantasy VIII- Ride On (Ragnarok Theme):
Bust-A-Groove- Kitty N’s Theme:
I haven’t really quit WoW. I have tried. Believe me, I have tried. There are just those times though, where you really don’t want to be doing anything, but yet you feel as if you should be doing something, no matter how easy or insignificant. So even though I often will throw the TV on and blindly level an alt, or go mount-hunting in Kara, I have not actually been playing WoW in some time. I still pay every month, I log on once every few days, but I don’t really play at all, but I play. Does that make sense? Kinda? Alright, good. Okay point is that the more I read about the new expansion, Warlords of Draenor, the more it seems like something that will get me back into WoW, perhaps actually doing endgame content in something other than a half-hearted LFR setting in which I die a lot because I cannot be bothered to pay attention. Why you ask?! Okay maybe you didn’t ask, but let’s talk about it anyway. Please can we? Thanks, you’re the best.
New Character Models: Those new models look friggin fantastic. WoW has never been a game about top end graphics, it has been more about finding a middle road that everyone can run. However, as the game has gone on, the engine has proven to be very adaptable, allowing for a lot more than I am sure Blizzard ever thought would be possible. The new races (Worgen, Goblins and Pandaren) all look fantastic and that is great, a real technical feat from Blizzard. However in making these races animate so well and be just so full of life, it has shone a huge spotlight on just how dated the older models are. Humans have always had horrible faces, but next to a Worgen, they just look worse. The Forsaken look silly now, and the Tauren are basically just a few stretched polygons. Blizzard is finally fixing this and from what has been revealed so far, the game is getting a fresh lease on life with the new models. Everyone is so animated, but retaining the style and overall feel of each race it seems. I cannot wait to see the options all my older toons have available to them when Warlords drops. Continue Reading
One of the bigger issues of the Xbox 360’s climate, especially as the generation went on and came to a close was Microsoft’s seeming indifference to the growing Indie-games scene. Titles that were not developed and/or published by the Activisions and the EA’s were getting more and more attention on things like Steam and PSN, and Microsoft never really seemed to care. Sure, they had that Xbox Live Indie Channel, but let’s be honest; that channel was (and still is) a god damn cesspool of Minecraft clones and other garbage. Very few quality games came out of that thing, and even fewer got any acclaim in their own right. It’s also damn near impossible to find, buried under tons of crap and button presses on the 360 interface.
However, while this was going on, the PC was chugging along with new, and inventive games coming to it via Steam and other sites, PSN allowed Indies to start self-publishing their own wares, and hell, even Nintendo dipped a toe into the Indie waters, allowing the developers freedoms on their own digital storefronts. While Xbox Live makes money hand over fist year after year due to a robust multiplayer environment, the time has finally come where they cannot ignore the rise of self-publishing Indies any longer. When the details of the now released Xbox One were surfacing, Microsoft announced a new policy when it comes to Indie games. The ID program is a new system to allow Indie developers to get their games out into the wild, without having to submit to the archaic and unfair to non-AAA developer slot system the Xbox 360 used. This is a big step forward for Microsoft, especially in the face of Sony sending roses and chocolates to every Indie developer they can think of. Luckily this seems to be the best of both worlds for Microsoft: embracing Indies self-publishing, but it will not be the wild west of trash the 360 Indie channel was. Continue Reading