I don’t know why I downloaded Game Dev Tycoon. It was on sale? Maybe. I don’t normally play these management simulation games, as I tend to really suck at them, and bankruptcy happens kind of fast. Whether it is Sim City, and losing my city and getting annoyed, or Lemonade Stand and spending too much on sugar, I am used to seeing a game over screen, or getting frustrated and quitting. There are tons of cities I have abandoned, businesses given up, people left leaderless; they’re probably better off. So really, I have no idea what compelled me to grab Game Dev Tycoon. It looked nice from the screenshots, so why not give it a chance?
The game starts out easy enough. You’re someone sitting in a garage, and are tasked with designing your first game. From there, the game spirals, as these sorts of games do into a torrent of expanding options and needs. After building a game or two, you get options to take on quick contract work for cash, and you can do things like build your own game engine. All of this is done by using the research you accumulate between making games. You can learn how to make games in new genres, learn how to use better graphics engines, sound options, etc. These help you by allowing you to continuously meet the needs of the changing market. New systems come out, and the market-share of each system fluctuates wildly, and systems eventually go off the market entirely, forcing you to focus elsewhere. On top of that, you need to attend to the marketing needs of your game by opting to use differing types of marketing campaigns, and deciding whether to attend the spoof E3 the game has. All of this adds to a “Hype” meter that appears after getting your name out there as a worthwhile developer. Continue Reading