God I normally suck at stealth games. They require a patience that I usually lack. It’s actually a little sad. Keeping myself perched in one position and waiting is typically so hard for me. Studying patrol routes and waiting for that perfect moment was something that always eluded me. It was never satisfying, I never got the how it could be. Being raised on faster affairs certainly did not ingratiate me to the rigors of stealth gaming; I basically resigned myself to it never being my cup of tea. That is until Klei came along and decided to drop Mark of the Ninja in front of the masses. Continue Reading
Yes…this is a WoW post. I am sorry, but it was something I was thinking of earlier. I was trying to figure out what to do with my day, and when I do this, WoW is always one of the first options that comes to mind. However, only a fraction of the time do I actually logon, let alone stay on for any length of time. Lately when I sign onto WoW it’s just to do the daily Inscription cooldown. Then I quickly sign back out and do something else. This used to not be the case. I used to sign onto this game and stay on…for way too long, doing a variety of things, often on a variety of characters. So what the hell happened? Has the game gotten less fun? Has it changed so much that I no longer want to play it? Really none of that is the case, it is something a lot more subtle; the treadmill is lonely. Let’s talk more about this treadmill. Join me, won’t you?
WoW, despite being about the swords, sorcery and loot, is a social game. I know this term has come to be associated with the landfill of fucking terrible social media based games. Facebook unfortunately has taken a monopoly out on this term, and that is really a shame, as these games are almost universally bad, and more chores than games. I have enough chores to do, I don’t also need Facebook to present me with more. However I digress; I am not here to talk about those garbage games. At least not now. Continue Reading
I need to play these on consoles…at least GTA3, Vice City and San Andreas. The controls on the PC are totally weird. Unless I can fix it somehow, I don’t see myself playing through them.
The controller setup was initially fucked. It seems to have smoothed out though. Expect many screenshots of hookers being mugged.
Way back in March, I wrote an article about some weapons that I always remembered in video games. These weapons always stuck with me for varying reasons, but all were worth remembering, at least for me. I have long wanted to throw out a second batch of weapons to talk about, so why not today? Right here, right now. Let’s fucking do it.
Fire Flower (Super Mario Brothers series): Only Mario could turn a pretty flower (with a face) into an evil mushroom immolation machine. This power-up has been around since the start, appearing in I think every core 2-D Mario game, with the only exception being the US version of Mario 2. If I am wrong, tell me, but I think I am correct in saying that. This power-up is really the only true projectile launcher in the series, and is typically used with game-easing results. Changing Mario to white overalls (bright freakin red and orange in Mario 3), this weapon allows Mario to basically make any boss mechanic trivial. Where the other power-ups still require you to pay attention and make sure to avoid the bosses, the Fire Flower allows Mario to stand there, while the player spams B and watch the enemy die. This has especially been the case in the New Super Mario Bros. series, where the focus has left more insane jumps and environment traversal; and has since become more of a enemy placement based game. Think of how good the Fire Flower is in any water stage in an older Mario, and apply that philosophy of enemy placement to every type of level. Continue Reading
I probably should not lie. I stole this screenshot. Stole it. Flat out. Google images for the win. Really though I needed a shot such as this. Look at this dude’s money. It’s insane. Far more than anyone should rightfully get in the game. At least I hope so. I hope this because I am going to play GTA 3, Vice City, San Andreas, and GTA 4 on Steam, with reviews. What the fuck? Are these not old as fuck games that are not even worth reviewing? Well…probably. But really, while I played all these games, I did not play all the way through any of them. I cheated through these titles, and had fun with whatever chaos I could sew throughout the landscape, but something has now since changed. I think it is really that I am older. I read Game Informer’s insane coverage of the upcoming GTA:V, and really it keeps me thinking I did not give the series the chance it has deserved. So starting tomorrow, GTA: 3 Will be what is on my mind, with an eye to completing the actual story without cheating. God it is so fucking tempting. Best of luck to me.
More time to write. A lot more time. With that, output on my end should increase. Assuming I don’t become a lazy bum. Who knows. Let’s not get into that, instead let’s talk a bit about something I was hinting at the other day, switching mains in WoW. One of the parts at least, but probably the most important part: preparation. I am sure WoW would be a very easy game for everyone if we were just able to switch who we raid with on the fly, no penalty, no time needed in the newer character. WoW is pretty easy compared to other, older MMO’s, but not that easy. There is a lot of time that goes into the cultivation of an alt, especially if you want to get them raid ready quickly. This issue is especially made more time consuming if you’re sure you want to play a new class you do not have at the current level cap, or even close. However, knowing what you’re going to do, and how to go about it can help avoid confusion down the road. Help from the people around you will greatly expedite the process, known to you or not, really doesn’t matter. Also there are a ton of great little helpers that can really ease any transition from zone to zone on that steep climb to 90. Trust me, the claim isn’t so steep. Continue Reading